Search Results for status-games

Preface: How I Stopped Selling ix Introduction: Why We Care about Status 1 PART 1: WHY STATUS GAMES ARE RELENTLESS 1 Status Games in Animals 23 2 Social Rivalry among Early Humans 43 3 Status Games around the World 57 PART 2: HOW OUR ...

Author: Loretta Graziano Breuning

Publisher: Rowman & Littlefield

ISBN: 9781538144206

Category: Self-Help

Page: 190

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Rewire your brain to avoid the trap of comparison and status-seeking to achieve more contentment and satisfaction from life People care about status despite their best intentions because our brains are inherited from animals who cared about status. The survival value of status in the state of nature helps us understand our intense emotions about status today. Beneath your verbal brain, you have the brain common to all mammals. It rewards you with pleasure hormones when you see yourself in a position of strength, and it alarms you with stress hormones when you see yourself in a position of weakness. But constant striving for status can be anxiety-provoking and joy-stealing. Nothing feels like enough to our mammal brain. It releases those stress chemicals when you think others are ahead of you. Here, Loretta Breuning shines a light on the brain processes that encourage us to seek higher status. She teaches us how to rewire those connections for more contentment and less stress. No more worrying about keeping up with the Joneses. Your new way of thinking will blaze new trails to your happy hormones and you will RELAX.

#1 Social media is a status game. It can't not be, because it's human life unfolding online. It's all there, the success games of the selfie-takers and humble-braggers, the virtue games of the wellness gurus and political campaigners, ...

Author: Everest Media,

Publisher: Everest Media LLC

ISBN: 9781669364405

Category: Psychology

Page: 51

View: 540

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Please note: This is a companion version & not the original book. Sample Book Insights: #1 Ben was 14 when he attacked and killed a boy who was 11. He called 999 and said he’d killed a boy, but didn’t explain why. He was sentenced to an indefinite term at Her Majesty’s pleasure. In prison, they treated him as if he was worthless. He attempted escapes and tried to starve himself to death. #2 By 2010, Ben had been in prison for thirty years, three times longer than the minimum tariff demanded. He should have been released decades ago. But every time an opportunity for parole came up, he managed to supply the prison service with a new reason to deny it. #3 When you take a human and strip them of all the esteem they desire, how do they save themselves. They build a life for themselves. They become famous for fighting the system, and they are. #4 We rarely say that we do the things we do because of status. We rarely admit to being motivated by improving our rank. We readily recognize it in others and even use it as an insult.
2022-03-25T22:59:00Z By Everest Media,

'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others?

Author: Will Storr

Publisher: William Collins

ISBN: 0008354634

Category:

Page: 304

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2021-04-07 By Will Storr

... people NT Giants Status , Games of USE Simulation games Status , Marital USE Marital status Status , Social USE ... STATUS ( Information retrieval system ) ( Z699.4.57 BT Information storage and retrieval systems Status ( Islamic ...

Author: Library of Congress

Publisher:

ISBN: WISC:89110490869

Category: Subject headings, Library of Congress

Page:

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The Evolutionary Foundations of Status Hierarchy 791 Player 2 Dare Yield Player 1 Yield 2, 2 1, 5* Dare 5, 1* –1, –1 Figure 32.1 Chicken: A Game of Status Note. Payoffs are for Player 1 and 2, respectively; Yield and Dare constitute ...

Author: David M. Buss

Publisher: John Wiley & Sons

ISBN: 9781118755853

Category: Psychology

Page: 640

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A complete exploration of the real-world applications and implications of evolutionary psychology The exciting and sometimes controversial science of evolutionary psychology is becoming increasingly relevant to more fields of study than ever before. The Handbook of Evolutionary Psychology, Volume 2, Integrations provides students and researchers with new insight into how EP draws from, and is applied in, fields as diverse as economics, anthropology, neuroscience, genetics, and political science, among others. In this thorough revision and expansion of the groundbreaking handbook, luminaries in the field provide an in-depth exploration of the foundations of evolutionary psychology as they relate to public policy, consumer behavior, organizational leadership, and legal issues. Evolutionary psychology seeks to explain the reasons behind friendship, leadership, warfare, morality, religion, and culture — in short, what it means to be human. This enlightening text provides a foundational knowledgebase in EP, along with expert insights and the most up-to-date coverage of recent theories and findings. Explore the vast and expanding applications of evolutionary psychology Discover the psychology of human survival, mating parenting, cooperation and conflict, culture, and more Identify how evolutionary psychology is interwoven with other academic subjects and traditional psychological disciplines Discuss future applications of the conceptual tools of evolutionary psychology As the established standard in the field, The Handbook of Evolutionary Psychology, Volume 2 is the definitive guide for every psychologist and student to understand the latest and most exciting applications of evolutionary psychology.
2015-09-29 By David M. Buss

Yet, in recent years, the cultural status of video game music has risen, evident in some music being accorded a status as a concert object and commodified as recordings, underlining that the music is more than a banal sound space filler ...

Author: K.J. Donnelly

Publisher: Routledge

ISBN: 9781134692040

Category: Music

Page: 246

View: 596

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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
2014-03-26 By K.J. Donnelly

Political, patriotic, “civilizing,” and historical games remained popular through the 1880s and even later, with a narrative of envisioned progress—and especially the United States' advancement if not mythic status—commonplace.

Author: Ann R. Hawkins

Publisher: State University of New York Press

ISBN: 9781438485560

Category: History

Page: 322

View: 793

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Illuminates the ways games—from baseball cards to board games, charades to boxing, and croquet to strategies of war—were integral to nineteenth-century life and culture in the United States and Britain. A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments. Ann R. Hawkins is Assistant Provost for Graduate Education and Research in the Office of the Provost at the State University of New York System Administration. She is the editor of Teaching Bibliography, Textual Criticism, and Book History and the nine-volume scholarly edition Romantic Women Writers Reviewed, and coeditor (with Maura Ives) of Women Writers and the Artifacts of Celebrity in the Long Nineteenth Century. Erin N. Bistline is Lecturer in the Department of English at the University of Tennessee-Knoxville. Maura Ives is Professor and Head of the Department of English at Texas A&M University. She is the author of Christina Rossetti: A Descriptive Bibliography and editor of George Meredith's Essay On Comedy and Other New Quarterly Magazine Publications: A Critical Edition.
2021-11-01 By Ann R. Hawkins

An analysis using game theory helped define the three collective choice rule sets which distinguished the 3 games . ... The rules for the Commission Game were identical to the Status Quo game except that the " Commission " shared more ...

Author: William J. Werick

Publisher: DIANE Publishing

ISBN: 0788141716

Category:

Page: 220

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Describes methods for improving water mgmt. during drought developed during a 4-year study. The methods were tested & refined in 4 filed studies in different parts of the country, in which teams of water managers & users worked together to reduce drought impacts. This report explains the procedure for coop. Fed.-state Drought Preparedness Studies, to indicate how these studies relate to the longstanding principles & guidance for Fed. water resources investigations, & to indicate the means of implementing conclusions arrived at in any given region. Tables.
1997-04 By William J. Werick

After Gucci's Arcade games platform (Gucci, 2022), Karl Lagerfeld introduced its game to customers, inspired by a retro game ... So, it becomes easier for users to get involved in this familiar game and experience immersion status.

Author: Akel, Gökhan

Publisher: IGI Global

ISBN: 9781668443828

Category: Business & Economics

Page: 596

View: 760

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Technology has brought many innovations and changes in experiential design and experiential products and services. The digital transformations brought about by technology have led to problem-solving, creative functioning, and unique improvements along with experiences. Human-digital experience interaction prevails in many areas of modern society, and in order to evaluate this interaction, a more balanced understanding of digital and experience processes is required. The Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices discusses innovative research on experiential marketing and evaluates the interdisciplinary reflections of practices from different perspectives. The book also explores how the concept of experience is developed, managed, and marketed according to current consumer needs and motivations. Covering critical topics such as experience economy and tourism experience management, this reference work is ideal for managers, marketers, hospitality professionals, academicians, practitioners, scholars, researchers, instructors, and students.
2022-06-24 By Akel, Gökhan

... 2000) has argued that the very development of video games represents an art that transcends traditional categories, and James Paul Gee (Gee, 2006) has suggested that in order to properly understand the artistic status of video games ...

Author: Marta Massi

Publisher: Routledge

ISBN: 9781000287257

Category: Art

Page: 258

View: 863

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This research-based book investigates the effects of digital transformation on the cultural and creative sectors. Through cases and examples, the book examines how artists and art institutions are facing the challenges posed by digital transformation, highlighting both positive and negative effects of the phenomenon. With contributions from an international range of scholars, the book examines how digital transformation is changing the way the arts are produced and consumed. As relative late adopters of digital technologies, the arts organizations are shown to be struggling to adapt, as issues of authenticity, legitimacy, control, trust, and co-creation arise. Leveraging a variety of research approaches, the book identifies managerial implications to render a collection that is valuable reading for scholars involved with arts and culture management, the creative industries and digital transformation more broadly.
2020-12-29 By Marta Massi