Search Results for kingdoms-of-amalur

This encyclopedic ... guide aims to make everything clear; to show you how every element of the game fits together and let you take advantage of each of them to get the experience you want"--Sheet affixed to p. [4] of cover.

Author: Future Press (Firm)

Publisher: Future Press Verlag Und Marketing Gmbh

ISBN: 3869930578

Category: Computer adventure games

Page: 500

View: 355

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"Diving into Amalur can be daunting; learn how to control your destiny. The world is vast, the combat is brutal and your potential choices are almost infinite. This encyclopedic ... guide aims to make everything clear; to show you how every element of the game fits together and let you take advantage of each of them to get the experience you want"--Sheet affixed to p. [4] of cover.
2012-02-01 By Future Press (Firm)

"Forge your destiny; you have been reborn, your future unwritten. Now the fate of Amalur lies in your hands. Explore the far corners of an expansive and immersive new fantasy world"--Container.

Author:

Publisher:

ISBN: OCLC:1127809804

Category: Computer adventure games

Page:

View: 386

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"Forge your destiny; you have been reborn, your future unwritten. Now the fate of Amalur lies in your hands. Explore the far corners of an expansive and immersive new fantasy world"--Container.
2011 By

“Critical Reception: Big Huge Games' Kingdoms of Amalur: Reckoning.”
Gamasutra, February 8. http://www.gamasutra.com/view/ news/129529/
Critical_Reception_Big_Huge_Games_Kingdoms_of_Amalur_ Reckoning.php.
Crump, Mark.

Author: Steven Conway

Publisher: Routledge

ISBN: 9781317607236

Category: Social Science

Page: 288

View: 613

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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
2015-10-14 By Steven Conway

As opposed to Rift, Kingdoms of Amalur: Reckoning is not an MMO and yet unlike
Diablo III, it also is not a roguelike dungeon crawler. Instead, Kingdoms of Amalur
: Reckoning provides an interesting third point of study because it is an RPG ...

Author: Carly Finseth

Publisher: McFarland

ISBN: 9781476631820

Category: Games & Activities

Page: 216

View: 161

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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
2018-05-25 By Carly Finseth

Soul Sacrifice and Kingdoms of Amalur both offer a narrative rationale for the
process of re-specing characters (reassigning skill points), in which character
customization is itself a magical ability. A skill-based approach to magical identity
 ...

Author: Jeff Howard

Publisher: CRC Press

ISBN: 9781466567870

Category: Computers

Page: 376

View: 987

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Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.
2014-04-22 By Jeff Howard

Kingdoms of Amalur: Reckoning". Reckoning.amalur.com. Retrieved March 6,
2012. ^ Peter Eykemans (January 23, 2012). "Online Passes, DLC, and Your
Money – Xbox360 Feature at IGN". IGN. Retrieved July 6, 2016. ^ Orry, Tom (
October ...

Author: Wikipedia contributors

Publisher: e-artnow sro

ISBN:

Category:

Page:

View: 107

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In addition to his novel writing, Salvatore is involved in game design, most
notably the creation of a brand-new world for 38 Studios, which serves as the
setting for the Kingdoms of Amalur: Reckoning rPG and will also form the
foundation for ...

Author: James Lowder

Publisher: BenBella Books, Inc.

ISBN: 9781936661756

Category: Literary Criticism

Page: 272

View: 480

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The world created by George R.R. Martin in his high fantasy series A Song of Ice and Fire—now the basis for the hit HBO series Game of Thrones—is not only richly drawn, but also immensely popular. By A Game of Thrones’ debut in May 2011, the series already had more than 6 million copies in print in the US and had sold more than 16 million worldwide. Since the television series’ debut, A Game of Thrones and subsequent titles in the series have appeared consistently on the New York Times bestseller list. The latest title in the series, A Dance with Dragons, sold nearly 300,000 copies on its first day in print. Beyond the Wall explores the book series’ influences, its place in the fantasy pantheon, its challenging narrative choices, and the pull of its stunningly epic scope.
2012-06-05 By James Lowder

With a lifelong interest in all mythological things, 38 Studios' Kingdoms of Amalur
motivated him to create a magical universe filled with hero tales of legend.
Bursting with magic, wonder and mystery, the Legend of Hollow Wood and
Legend of ...

Author: J. J. Dice

Publisher: Legend of DICE

ISBN: 9780692276075

Category: Fiction

Page: 276

View: 709

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A hero awakens to discover powerful abilities. Will they be enough to stop the veil of darkness that has shrouded the land? Gaining awareness in an alley standing over a dead body-which suddenly vanishes-Jack struggles to recover his memory. When his wealthy, reclusive uncle turns out to be the body he swears he saw, Jack has only the waitress he befriends that day to turn to. But frightening visions alert him that his new friend is in grave danger. Evil warlock Teiwaz has escaped from the realm of Farion in search of a man, foretold by the spirits, would vanquish him. One by one, Tei hunts people Jack loves in this coastal Maine town. As flecks of his memory return, Jack must set aside his past on Earth and accept his magical Farion roots to defeat the menacing sorcerer, before everyone he cares about is taken from him.
2014-08-22 By J. J. Dice

This book isn’t going to tell you how to design a game or what technologies to use.

Author: Heather Maxwell Chandler

Publisher: CRC Press

ISBN: 9780429801785

Category: Computers

Page: 296

View: 852

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The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.
2020-04-07 By Heather Maxwell Chandler

An illustrated book that tells the stories of several of the most famous and infamous wizards of the City of Gateway, a fictional metropolis where magic, the driving force of life in Gateway, is under threat from an oppressive oligarchy.

Author: Sean Murray

Publisher:

ISBN: 0988943611

Category:

Page: 126

View: 560

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An illustrated book that tells the stories of several of the most famous and infamous wizards of the City of Gateway, a fictional metropolis where magic, the driving force of life in Gateway, is under threat from an oppressive oligarchy. The book is presented as a form of protest against the ruling class and their desire to keep these stories suppressed.
2014-05-01 By Sean Murray

Collects four years worth of the artist's work in fantasy and science fiction illustration from such sources as "Magic: the Gathering," "World of Warcraft," and "Dungeons and Dragons."

Author: Mike Lim

Publisher: 3Dtotal Pub

ISBN: 0956817130

Category: Art

Page: 199

View: 633

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Collects four years worth of the artist's work in fantasy and science fiction illustration from such sources as "Magic: the Gathering," "World of Warcraft," and "Dungeons and Dragons."
2012-10-03 By Mike Lim

By the of every rook eller in the United Kingdom . Rev. B. ARTOM . ... With all the
Original Illustrations . taining Directions for the t'ke of all kinds of Touls , and for
the Construction of Steam * The Amalur Mechanic's Workshop . ' Engines and ...

Author:

Publisher:

ISBN: HARVARD:32044092859206

Category: Art

Page:

View: 256

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1873 By

Bd . ; Isot Tho trdo supplied MAPLE and 00 . , Tottenbam - court - road . amalur
performers on the organ or harmonium ... Foreign Carpets of every description ,
are now opon Goods will be Bund - street ; and of all Musicsellers in the Kingdom
.

Author:

Publisher:

ISBN: ONB:+Z256663808

Category:

Page:

View: 842

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1874 By

Author: Food and Agriculture Organization of the United Nations. Legal Office. Legislation Branch

Publisher:

ISBN: IND:30000056731775

Category: Water resources development

Page:

View: 421

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With the category come dyestuffs used in textile industries and in pressing
necessity for encouraging production in the United orthochromatic photography ,
many drugs , and , to photo Kingdom by ... 341 B17 THE AMALUR
PLOTOURWER.

Author:

Publisher:

ISBN: IOWA:31858028669129

Category: Photography

Page:

View: 735

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1919 By

... beverages under the brand name Al Diafa®; canned vegetables under the
brand names Arotz® and Amalur®; canned fish products; duck byproducts; and ...
1995 and the results of its operations and the sources 9256 SPAIN (KINGDOM
OF).

Author:

Publisher:

ISBN: UOM:49015002399591

Category: Corporations

Page:

View: 146

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1996 By

Author: Arthur James Wells

Publisher:

ISBN: UOM:39015062080331

Category: Bibliography, National

Page:

View: 546

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S.A. KINGDOM ITH CUNTRIES KGM SET KGM SET KGM SET KGM SET KGM
SET KGM SET KGM SET KGM SET KGM SET KGM ... 2001 UNIT UNIT i
QUANTITY 值 VALUE i QUANTITY 價, VALUE it QUANTITY AMALUR VALUE It
QUANTITY ...

Author:

Publisher:

ISBN: UCSD:31822036767176

Category: Imports

Page:

View: 362

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2001 By

Author: William Vazan

Publisher:

ISBN: PSU:000013991999

Category: Photography, Artistic

Page:

View: 907

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1973 By William Vazan

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