Search Results for designing-mobile-interfaces-patterns-for-interaction-design

With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention.

Author: Steven Hoober

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449321321

Category: Computers

Page: 584

View: 256

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With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces
2011-11 By Steven Hoober

Patterns for Interaction Design Steven Hoober, Eric Berkman. So, although this book does still focus on the mobile phone and, in particular, the smartphone, similar interactions from kiosks to game stations to telematics are also ...

Author: Steven Hoober

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449321314

Category: Computers

Page: 584

View: 169

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With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces
2011-11-01 By Steven Hoober

Design engaging and usable interfaces with more confidence and less guesswork Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for ...

Author: Jenifer Tidwell

Publisher: "O'Reilly Media, Inc."

ISBN: 1449302734

Category: Computers

Page: 578

View: 897

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Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design. Design engaging and usable interfaces with more confidence and less guesswork Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them Mix and recombine UI ideas as you see fit Polish the look and feel of your interfaces with graphic design principles and patterns "Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere."--Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)
2010-12-15 By Jenifer Tidwell

In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems.

Author: Jenifer Tidwell

Publisher: "O'Reilly Media, Inc."

ISBN: 9781492051916

Category: Computers

Page: 600

View: 922

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Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems. You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design. Understand your users before you start designing Build your software’s structure so it makes sense to users Design components to help users complete tasks on any device Learn how to promote wayfinding in your software Place elements to guide users to information and functions Learn how visual design can make or break product usability Display complex data with artful visualizations
2019-12-18 By Jenifer Tidwell

These give you a deeper understanding of why the patterns work, and how to apply them with more insight.

Author: Jenifer Tidwell

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596555177

Category: Computers

Page: 352

View: 560

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Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warningson when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
2005-11-21 By Jenifer Tidwell

Morgan Kaufmann, Waltham (2013) Tidwell, J.: Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Sebastopol (2011) Hoober, S., Berkman, E.: Designing Mobile Interfaces: Patterns for Interaction Design.

Author: Kohei Arai

Publisher: Springer

ISBN: 9783030123888

Category: Technology & Engineering

Page: 1061

View: 676

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This book presents a remarkable collection of chapters that cover a wide range of topics in the areas of information and communication technologies and their real-world applications. It gathers the Proceedings of the Future of Information and Communication Conference 2019 (FICC 2019), held in San Francisco, USA from March 14 to 15, 2019. The conference attracted a total of 462 submissions from pioneering researchers, scientists, industrial engineers, and students from all around the world. Following a double-blind peer review process, 160 submissions (including 15 poster papers) were ultimately selected for inclusion in these proceedings. The papers highlight relevant trends in, and the latest research on: Communication, Data Science, Ambient Intelligence, Networking, Computing, Security, and the Internet of Things. Further, they address all aspects of Information Science and communication technologies, from classical to intelligent, and both the theory and applications of the latest technologies and methodologies. Gathering chapters that discuss state-of-the-art intelligent methods and techniques for solving real-world problems, along with future research directions, the book represents both an interesting read and a valuable asset.
2019-02-01 By Kohei Arai

Usability of mobile applications: literature review and rationale for a new usability model. J. Interact. Sci. 1(1), 1 (2013). (2020) Hoober, S., Berkman, E.: Designing mobile interfaces: patterns for interaction design (2011) Hussain ...

Author: Andrea Kő

Publisher: Springer Nature

ISBN: 9783031126734

Category: Political Science

Page: 169

View: 252

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This volume LNCS 12429 constitutes the papers of the 11th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 20221, held in Vienna, Austria, in August 2022. The 11 full papers presented were carefully reviewed and selected from 16 submissions and focus on information systems and ICT aspects of e-government. The papers are organized in 3 topical sections: e-government theoretical background; semantic technologies and legal issues;; artificial intelligence and machine learning in e-government context.
2022-07-28 By Andrea Kő

Designing Mobile Interfaces: Patterns for Interaction Design (O'Reilly, 2011) Gibbons, Sarah. “Journey Mapping 101,” NN/g blog (Dec 2019) https://www. nngroup.com/articles/journey-mapping-101 Hubert, Lis, and Donna Lichaw.

Author: James Kalbach

Publisher: O'Reilly Media

ISBN: 9781492076605

Category: Computers

Page: 440

View: 258

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Customers who have inconsistent experiences with products and services are understandably frustrated. But it's worse for organizations that can't pinpoint the causes of these problems because they're too focused on processes. This updated book shows your team how to use alignment diagrams to turn valuable customer observations into actionable insight. With this powerful technique, you can visually map existing customer experience and envision future solutions. Designers, product and brand managers, marketing specialists, and business owners will discover how experience diagramming helps you determine where business goals and customer perspectives intersect. Armed with this insight, you can provide the people you serve with real value. Mapping experiences isn't just about product and service design; it's about understanding the human condition. Emphasize recent changes in business using the latest mapping techniques Create diagrams that account for multichannel experiences as well as ecosystem design Understand how facilitation is increasingly becoming part of mapping efforts, shifting the focus from a deliverable to actionability Explore ways to apply mapping of all kinds to noncommercial settings, such as helping victims of domestic violence
2020-11-23 By James Kalbach

This updated book includes patterns for mobile apps and social media, as well as web applications and desktop software.

Author: Andy Carter

Publisher: Createspace Independent Publishing Platform

ISBN: 1981597913

Category:

Page: 304

View: 505

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This updated book includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.
2017-08-15 By Andy Carter

Human Computer Interaction 21, 49–102 (2006) Rijken, D.: The Timeless Way.. the design of meaning. SIGCHI Bulleting 6 (1994) Tidwell, J.: Designing interfaces. O'Reilly, Sebastopol (2011) Neil, T.: Mobile Design Pattern Gallery.

Author: Gerard Memmi

Publisher: Springer

ISBN: 9783319054520

Category: Computers

Page: 334

View: 125

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This book constitutes the thoroughly refereed post-conference proceedings of the 5th International Conference on Mobile Computing, Applications, and Services (MobiCASE 2013) held in Paris, France, in November 2013. The 13 full, 5 short and 9 poster papers were carefully reviewed and selected from 64 submissions, and are presented together with 3 papers from the Workshop on Near Field Communication for Mobile Applications (NFS). The conference papers are covering mobile applications development, mobile social networking, novel user experience and interfaces, mobile services and platforms such as Android, iOS, BlackBerry OS, Windows phone, Bada, mobile software engineering and mobile Web, mobile payments and M2M infrastructure, mobile services such as novel hardware add-ons, energy aware services or tools, NFC-based services, authentication services.
2014-03-04 By Gerard Memmi