Search Results for clickteam-fusion-game-creation

The goal of this book is to provide absolute beginners with rich technical information so the best decision and judgment can be exercised when creating games through Clickteam Fusion. This is not a step-by-step tutorial.

Author: Chak Tin Yu

Publisher:

ISBN: 9798650300670

Category:

Page: 119

View: 668

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Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. After Click & Create there were Multimedia Fusion MMF and MMF2. And recently the latest generation is released, which is Fusion 2.5 (and 2.5+). The goal of this book is to provide absolute beginners with rich technical information so the best decision and judgment can be exercised when creating games through Clickteam Fusion. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the Fusion engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.
2020-06 By Chak Tin Yu

The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through Fusion 2.5 and MMF2.

Author: Hobbypress

Publisher: Createspace Independent Publishing Platform

ISBN: 151161093X

Category: Computer games

Page: 184

View: 493

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The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through Fusion 2.5 and MMF2. Focus is placed on the practical side of game creation- practical tips and techniques one will definitely need when starting out a game project. This edition covers Fusion 2.5 Build R283.5 as well as MMF2 Build R257. -- From the preface.
2015-04-22 By Hobbypress

We updated this book in Apr 2015.Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and ...

Author: HobbyPRESS

Publisher: Createspace Independent Publishing Platform

ISBN: 1492948993

Category:

Page: 120

View: 779

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We updated this book in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java and Flash games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257. So, are you ready for the challenge?
2013-10-10 By HobbyPRESS

Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player pong game creation.

Author: Chak Tin Yu

Publisher: Independently Published

ISBN: 9798647890610

Category:

Page: 66

View: 450

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Using Clickteam Fusion 2.5 and later, you will learn how to make a basic pong game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player pong game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
2020-05-23 By Chak Tin Yu

The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Facebook games through MMF2. This is not a step-by-step tutorial.

Author: HobbyPRESS

Publisher: Createspace Independent Publishing Platform

ISBN: 149294968X

Category:

Page: 110

View: 758

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This book has been updated in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Facebook games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This book covers the latest Build R257. So, are you ready for the challenge?
2013-10-10 By HobbyPRESS

Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation.

Author: Chak Tin Yu

Publisher:

ISBN: 9798648126930

Category:

Page: 64

View: 965

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Using Clickteam Fusion, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
2020-05-23 By Chak Tin Yu

If you enjoy making games in the RPG genre, many would agree this is the superior version of the software with its ... www.clickteam.com/ Price (Q1 2017): $80 Clickteam Fusion is for creating 2D and rudimentary 3D games.

Author: Robert Ciesla

Publisher: Apress

ISBN: 9781484229705

Category: Computers

Page: 219

View: 412

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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div
2017-07-19 By Robert Ciesla

The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through MMF2.This is not a step-by-step tutorial.

Author: HobbyPRESS

Publisher:

ISBN: 1492940445

Category:

Page: 160

View: 811

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Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts.Multimedia Fusion 2 (MMF2) is the latest generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through MMF2.This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257 and also the IOS Export Module. So, are you ready for the challenge?
2013-10-11 By HobbyPRESS

Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player tank game creation.

Author: Chak Tin Yu

Publisher:

ISBN: 9798647889294

Category:

Page: 74

View: 548

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Using Clickteam Fusion (v2.5 and later), you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
2020-05-23 By Chak Tin Yu

Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on platform game creation.

Author: Hobby Press

Publisher:

ISBN: 1514351005

Category:

Page: 82

View: 664

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Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on platform game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.
2015-06-16 By Hobby Press

Using Clickteam Fusion, you will learn how to make a basic tank game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are ...

Author: Hobbypress

Publisher:

ISBN: 1514374781

Category:

Page: 86

View: 724

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Using Clickteam Fusion, you will learn how to make a basic tank game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17LESSON 3 - ACCEPTING USER INPUT 24LESSON 3 CON'T - ABOUT THE EVENT EDITOR 28LESSON 3 CON'T - PROCESSING USER INPUT 32LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 36LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40WALKING THROUGH EXERCISE SET 1 50LESSON 5 - PATH MOVEMENT 59LESSON 6 - MANIPULATING OTHER OBJECTS 62LESSON 6 CON'T - RELATIVE POSITIONING 67LESSON 6 CON'T - STORYBOARD CONTROL 70WALKING THROUGH EXERCISE SET 2 71LESSON 7 - SPRITES AND ANIMATION SEQUENCES 72WALKING THROUGH EXERCISE SET 3 78LESSON 8 AND EXERCISE SET 4 79ADDING SOUND EFFECTS AND MUSIC 84WHAT IS NEXT? 85
2015-06-19 By Hobbypress

The goal of this book is to guide beginners in creating computer games visually and have them run from inside the Facebook interface.The TOC of the book can be found via this URL: http://www.hobbypress.net/facebook_game_creation.htm

Author: HobbyPress (Firm)

Publisher:

ISBN: 1451588194

Category: Computer games

Page: 154

View: 850

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This book provides practical tips and techniques on facebook game creation using visual tool (no coding ever required), namely the ClickTeam's Multimedia Fusion. The latest version of MMF (version 2) allows for SWF/CCN file creation, which can then be used for deployment over Facebook. The goal of this book is to guide beginners in creating computer games visually and have them run from inside the Facebook interface.The TOC of the book can be found via this URL: http://www.hobbypress.net/facebook_game_creation.htm
2010-04-22 By HobbyPress (Firm)

Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player pong game creation.

Author: Hobby Press

Publisher:

ISBN: 1514374692

Category:

Page: 82

View: 299

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Using Clickteam Fusion, you will learn how to make a basic pong game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on 2-player pong game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17LESSON 3 - ACCEPTING USER INPUT 24LESSON 3 CON'T - ABOUT THE EVENT EDITOR 28LESSON 3 CON'T - PROCESSING USER INPUT 32LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 37LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 41WALKING THROUGH EXERCISE SET 1 51LESSON 5 - THE BOUNCING BALL MOVEMENT 60LESSON 6 - MANIPULATING OTHER OBJECTS 63LESSON 6 CON'T - STORYBOARD CONTROL 67WALKING THROUGH EXERCISE SET 2 68LESSON 7 - SPRITES AND ANIMATION SEQUENCES 69WALKING THROUGH EXERCISE SET 3 72ADDING SOUND EFFECTS AND MUSIC 79WHAT IS NEXT? 80
2015-06-17 By Hobby Press

Multimedia Fusion Developer: Clickteam License: Commercial Website: http://www.clickteam.com Supported Platforms: PC Windows Multimedia Fusion is a commercial, proprietary game engine designed and licensed by Clickteam for the creation ...

Author: Alan Thorn

Publisher: Jones & Bartlett Learning

ISBN: 9780763784515

Category: Computers

Page: 593

View: 850

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Part of the new Digital Filmmaker Series! Digital Filmmaking: An Introductionis the first book in the newDigital Filmmaker Series. Designed for an introductory level course in digital filmmaking, it is intended for anyone who has an interest in telling stories with pictures and sound and won't assume any familiarity with equipment or concepts on the part of the student. In addition to the basics of shooting and editing, different story forms are introduced from documentary and live events through fictional narratives. Each of the topics is covered in enough depth to allow anyone with a camera and a computer to begin creating visual projects of quality.
2011-08-24 By Alan Thorn

You will learn the magic of game development from scratch without any knowledge of scripting languages.This book is for game enthusiasts who want to create their own 2D video games.

Author: Jurgen Brunner

Publisher: Packt Pub Limited

ISBN: 1783283610

Category: Computers

Page: 114

View: 989

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An easytounderstand, stepbystep guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages.This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.
2014-03 By Jurgen Brunner

Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on platform game creation.

Author: Chak Tin Yu

Publisher:

ISBN: 9798648104051

Category:

Page: 63

View: 669

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Give yourself a strong head start in computer game design with our STEM Education books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on platform game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.
2020-05-23 By Chak Tin Yu

In the game courses I have taught, my students have created a playable prototype in six to eight weeks using game engines such as Unity, Clickteam Fusion 2, Game Maker, or GameSalad. If the task is to mod a game or build on ...

Author: Michael Salmond

Publisher: Bloomsbury Publishing

ISBN: 9781474255455

Category: Design

Page: 208

View: 782

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Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule
2017-07-06 By Michael Salmond

Developed at the Massachusetts Institute of Technology (MIT), Scratch (Figure 6.3) is a programming language and ... Multimedia. Fusion. 2. (www.clickteam.com/website/world). Multimedia Fusion 2 (Figure 6.4) is an easy-to-use game ...

Author: Ryan Schaaf

Publisher: Corwin Press

ISBN: 9781483375144

Category: Education

Page: 160

View: 128

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Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
2014-06-05 By Ryan Schaaf

Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation.

Author: Hobby Press

Publisher:

ISBN: 1514348926

Category:

Page: 80

View: 118

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Using Clickteam Fusion, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 14LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17LESSON 3 - ACCEPTING USER INPUT 24LESSON 3 CON'T - ABOUT THE EVENT EDITOR 27LESSON 3 CON'T - PROCESSING USER INPUT 30LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 33LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37WALKING THROUGH EXERCISE SET 1 44LESSON 5 - MANIPULATING OBJECTS 54LESSON 6 - SPRITES AND ANIMATION SEQUENCES 57WALKING THROUGH EXERCISE SET 2 60LESSON 7 AND EXERCISE SET 3 65LESSON 8 AND EXERCISE SET 4 70ADDING SOUND EFFECTS AND MUSIC 78WHAT IS NEXT? 79
2015-06-15 By Hobby Press

Crystal Space is a game engine with an extensible modular architecture. ... 3Zq1yo0lxOU • Multimedia Fusion 2 (http://www.clickteam.com/website/world is a 2D game/multimedia authoring toolkit developed by Clickteam.

Author: Jason Gregory

Publisher: CRC Press

ISBN: 9781351974288

Category: Computers

Page: 1240

View: 136

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
2018-07-20 By Jason Gregory

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