Search Results for anime-and-manga-recognized-articles

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A guide to the Japanese comic book describes the genre's characters from Astro Boy to Yu-Gi-Oh. (back cover) 500 Manga Heroes & Villains An illustrated guide to the global manga phenomenon, showcasing 500 of the genre's leading heroes and ...

Author: Helen McCarthy

Publisher: Barrons Educational Series Incorporated

ISBN: 0764132016

Category: Comics & Graphic Novels

Page: 352

View: 358

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A guide to the Japanese comic book describes the genre's characters from Astro Boy to Yu-Gi-Oh.
2006-01-01 By Helen McCarthy

For the most part, these artists are not yet recognized outside of the anime and manga fan community. ... This article attempts to list the most influential and notable anime ever produced, sorted by category.

Author: Nicolae Sfetcu

Publisher: MultiMedia Publishing

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Category: Art

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An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.
2014-05-07 By Nicolae Sfetcu

For example, the top-selling American comic in the last decade, according to the 2011 article “The 10 Bestselling Comic ... Clearly, as we will see throughout this book, the Hollywood studios recognize manga/anime as a potential source ...

Author: Northrop Davis

Publisher: Bloomsbury Publishing USA

ISBN: 9781623560386

Category: Performing Arts

Page: 440

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The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.
2015-12-17 By Northrop Davis

(Levi, “North American” 147) Thus, Antonia Levi introduces Boys' Love manga/anime in “North American Reactions to Yaoi” – an adequately named article in which the female scholar describes the genre as a completely “outlandish” and ...

Author: Carola Katharina Bauer

Publisher: Anchor Academic Publishing (aap_verlag)

ISBN: 9783954895014

Category: Literary Collections

Page: 131

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Despite the fact that there actually exists a large number of pornographic and romantic texts about male homosexuality consumed and produced by American women since the 1970s, the "abnormality" of those female cross-voyeurs is constantly underlined in U.S. popular and academic culture. As the astonished, public reactions in the face of a largely female (heterosexual) audience of “Brokeback Mountain” (2005) and “Queer as Folk” (2000-2005) have shown, a woman's erotic/romantic interest in male homosexuality is definitely not as accepted as its male counterpart (men consuming lesbian porn). In the academic publications on female cross-voyeurs, the application of double standards with regard to male/female cross-voyeurism is even more obvious. As Karen Hellekson and Kristina Busse note in their "Introduction" to “Fan Fiction and Fan Communities in the Internet” (2006), slash fiction – fan fiction about male homosexual relationships mainly produced and consumed by women – has stood in the center of fan fiction studies so far, despite being merely a subgenre of it. The reason for this seems to be an urge to explain the underlying motivations for the fascination of women with m/m romance or pornography within the academic discourse – a trend which differs completely from the extremely under-theorized complex of men interested in "lesbians." It is this obvious influence of conventional gender stereotypes on the perception of these phenomena that provokes me to examine the way in which the works of female cross-voyeurism and their consumers/producers are conceptualized in the U.S. scholarly accounts. In many ways, this thesis explores unknown territories and respectively tries to take a closer look at academic problems that have not been adequately addressed yet.
2013-06-01 By Carola Katharina Bauer

Euro-Japanese co-productions are usually acknowledged as a hybrid of sorts, an in-between not entirely western and not fully Japanese. Notwithstanding, for the scope of this article the relevant issue does not lie within the label ...

Author: Manuel Hernández-Pérez

Publisher: MDPI

ISBN: 9783039210084

Category: Art

Page: 162

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In the last few decades, Japanese popular culture productions have been consolidated as one of the most influential and profitable global industries. As a creative industry, Japanese Media-Mixes generate multimillion-dollar revenues, being a product of international synergies and the natural appeal of the characters and stories. The transnationalization of investment capital, diversification of themes and (sub)genres, underlying threat in the proliferation of illegal audiences, development of internet streaming technologies, and other new transformations in media-mix-based production models make the study of these products even more relevant today. In this way, manga (Japanese comics), anime (Japanese animation), and video games are not necessarily products designed for the national market. More than ever, it is necessary to reconcile national and transnational positions for the study of this cultural production. The present volume includes contributions aligned to the analysis of Japanese popular culture flow from many perspectives (cultural studies, film, comic studies, sociology, etc.), although we have emphasized the relationships between manga, anime, and international audiences. The selected works include the following topics: • Studies on audiences—national and transnational case studies; • Fandom production and Otaku culture; • Cross-media and transmedia perspectives; • Theoretical perspectives on manga, anime, and media-mixes.

Fred Patten: Anime Man, by Simon Drax VideoScopeno. 43, Summer 2002. Easily the most recognized and respected anime critic in theUnitedStates, Fred Patten has for over twenty years been offering erudite insights into one of Japan's more ...

Author: Fred Patten

Publisher: Stone Bridge Press

ISBN: 9781611725100

Category: Performing Arts

Page: 360

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The first book-length collection by the most respected writer on anime and manga today
2004-09-01 By Fred Patten

The first paper analysing the phenomena from a community development point of view was my article, 'Study of birth and development of “sacred place for anime fans”' (Yamamura, 2008; see also Yamamura, 2015). This is recognized as one of ...

Author: Takayoshi Yamamura

Publisher: Channel View Publications

ISBN: 9781845417246

Category: Business & Economics

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This is the first book to apply the concept of ‘contents tourism’ in a global context and to establish an international and interdisciplinary framework for contents tourism research. The term ‘contents tourism’ gained official recognition in Japan when it was defined by the Japanese government in 2005, and it has been characterised as ‘travel behaviour motivated fully or partially by narratives, characters, locations, and other creative elements of popular culture forms including film, television dramas, manga, anime, novels and computer games’. The book builds on previous research from Japan and explores three main themes of contents tourism: ‘the Contentsization of Literary Worlds’, ‘Tourist Behaviours at “Sacred Sites” of Contents Tourism’ and ‘Contents Tourism as Pilgrimage’ and draws together these key themes to propose a set of policy implications for achieving successful and sustainable contents tourism in the 21st century.
2020-01-14 By Takayoshi Yamamura

This guide to Japanese manga is intended especially for those new to the format and desperate for some understanding. ... not recognize. Rather than simply recommending this new for- mat, this book is intended to foster understanding ...

Author: Robin E. Brenner

Publisher: Greenwood Publishing Group

ISBN: 9780313094484

Category: Language Arts & Disciplines

Page: 356

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Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
2007-06-30 By Robin E. Brenner

The beginnings of anime pilgrimage Anime pilgrimage is defined as visiting sites depicted in anime, games, manga and ... A detailed comparison with other forms of pilgrimage is beyond the scope of this article and some commentators have ...

Author: Philip A. Seaton

Publisher: Routledge

ISBN: 9781315528670

Category: Art

Page: 110

View: 607

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Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local community revitalization. This book presents four main case studies of contents tourism: the phenomenon of "anime pilgrimage" to sites appearing in animated film; the travel behaviours and "pop-spiritualism" of female history fans to heritage sites; the collaboration between local community, fans and copyright holders that underpinned an anime-induced tourism boom in a small town north of Tokyo; and the large-scale economic impacts of tourism induced by NHK’s annual samurai period drama (Taiga Drama). It is the first major collection of articles published in English about media-induced tourism in Japan using the "contents tourism" approach. This book will be of particular interest to students and researchers of media and tourism studies in Asia. This book was previously published as a special issue of Japan Forum.
2018-02-02 By Philip A. Seaton